All ideas tagged "starvation"

When the player is Weak or Fainting and uses the eat command when they have nothing to eat, the game searches through any carried containers to see if they have any food stored away in them, and if so give them a hint to check those containers.

It’s intended as a parallel to the “Perhaps you have some gold stashed away?” hint given when attempting to pay in a shop with insufficient money but money stashed in containers.

#1327

 · 
vanilla

Remove fainting and direct starvation as a game mechanic.

  • In its place, just permanently and repeatedly decrement the hero’s Strength or Constitution while they are in the Starving range (when nutrition ≤ 0) until the hero dies from stat loss.
  • The reduction happens when you hit -N nutrition, and it gets reset to 0 when this happens.
  • Permanent reduction is done by reducing the current ‘‘and highest-reached’’ values of the stat by 1, so restore ability won’t restore its full previous value.
  • Since Fainting was pretty lethal already, the interval between losing points should be pretty short.
  • When you eat something, before adding the nutrition from the food, your nutrition resets to 0.
  • Sustain ability prevents stat loss but makes you faint instead.