#4528
Mirrors carried openly in your inventory act as a weak source of reflection: if you have no other source of reflection, they will block an incoming ray (possibly only a death ray), at the expense of breaking and costing you 2 points of luck as breaking a mirror usually does, except if your luck is already negative it won’t be penalized further. Arguably it shouldn’t apply a luck penalty at all unless the player caused the ray; after all, you aren’t punished for a monster zapping a wand of striking and breaking a mirror on the ground.
This would allow better protection against random attack wands early in the game, when mirrors can be found but a permanent reflection source is rare.