All ideas tagged "kicking"

#4222

 · 
vanilla

Two new objects, spiked gauntlets and spiked boots. Both are nonmagical and made of iron. Spiked gauntlets give a large damage bonus to unarmed combat and also give more AC than standard gloves. Spiked boots give a large damage bonus to kick attacks, and allow you to walk on ice without slipping, the same as snow boots do.

#3892

 · 
vanilla

If you kick a boulder as a giant-race hero (or while polymorphed into one), it starts rolling across the ground as if it came from a rolling boulder trap.

#3602

 · 
vanilla

If polymorphed into a sufficiently strong monster, you can force-fight down or kick the ground to cause a shockwave that hits all immediately adjacent ground-bound monsters.

#3580

 · 
vanilla

When polymorphed into a monster that has hooves, your kicks deal some extra damage, whether via the kick action or via the polyform’s kick attacks.

#3556

 · 
vanilla

Gnome punting: all kicks delivered to gnomes send them flying a few squares. (This also applies if a monster kicks the hero and the hero is a gnome.)

#3449

 · 
vanilla

You should be able to kick downwards, presuming you can reach the floor, to deliberately scuff an engraving beneath you. This will be most useful on semi-permanent engravings since a dust engraving can just be wiped out easily and a burnt engraving won’t scuff.

#3204

 · 
vanilla

If you are wearing kicking boots, you can kick even when your legs are wounded.

#3025

 · 
object materials patch

Metal and stone chests can’t be kicked open to break their lock.

#3021

 · 
vanilla

Kicking towards a pet causes it to move in a random direction and produces the message “You push Foo aside with your foot.” Not specified what this should do for pets that are too large to move aside, or if the pet has nowhere to go.

#2803

 · 
vanilla

Damage from kicking a monster is increased if your boots are metal.

#2702

 · 
vanilla

Kicking a tree may summon a couple angry ravens (replacing the bee effect).

#2604

 · 
vanilla

If you get a black pudding from kicking a sink and you are hallucinating, print a YAFM “How can you have any pudding if you don’t eat your meat?”

#2553

 · 
vanilla

Kicking a wall where there is a secret door will always reveal the door and will never hurt you. This first kick may WHAMMM or crash it open as usual for doors.

#2541

 · 
vanilla

Kicking a tree may cause you to get hit by a falling branch and take some damage. (Possibly, the branch has a smallish chance of appearing on the ground as a quarterstaff, but only once per tree).

#2524

 · 
vanilla

Apply the digging-a-grave-up behavior (summoning undead, alignment penalties, etc) when a gravestone is kicked over, as well as digging it up. (The substitute for “You unearth a corpse” is to silently create a corpse buried under where the grave used to be.)

#2489

 · 
vanilla

Trees can rarely drop slime mold “fruit” when kicked.

#2487

 · 
vanilla

When you kick a door that is closed but not locked, it can just crash open and become an open door instead of breaking. This is only if you kick it in one specific direction, deterministic based on its coordinates. Diagonal kicks can count as kicking in that specific direction, but kicking perpendicular or opposite will result in the door breaking like usual. If you kick open a shop door like this and don’t destroy it, the shopkeeper yells at you a bit but doesn’t demand money.

#2473

 · 
vanilla

If your character is male, a small percentage of AT_KICK attacks deal double damage to you.

#2411

 · 
vanilla

If your legs are unwounded and free, Skilled or better martial arts has a chance of dealing a kick instead of a punch. This has a small to-hit penalty but has better damage. If you want to always punch, you can either attack with F or set an option which prevents you from kicking.

#2150

 · 
vanilla

Trees’ fruit is generated along with the tree (possibly buried for code purposes so that it shows up on object detection but not when you just look at the tree, or perhaps just “embedded in the tree” is good enough). When you kick or chop down the tree, this fruit is released rather than generating some fruit on the spot.

#1614

 · 
vanilla

If you have at least Basic in martial arts, you cannot injure your leg by kicking.

#1429

 · 
vanilla

Turn kicking a door into an occupation: you’ll keep kicking it until you get interrupted somehow, or successfully kick it down.

#1354

 · 
vanilla

If you have very high strength, kicking open a door can cause it to be knocked off the hinges and land on top of a monster behind it.

#1297

 · 
vanilla

You can stomp your foot by kicking at the ground. This causes noise around you, waking monsters, depending on how much weight you’re carrying. Cannot be done over a certain encumbrance.

#1211

 · 
vanilla

Give a different message for when you injure your legs by kicking. Possibly as subtle as “Ouch! That really hurts!”, but could be more explicit like “Ouch! You injured your leg!”

#996

 · 
vanilla

Kicking a tree may generate one or more angry wood nymphs.

#723

 · 
vanilla

Kicking a sink can dislodge a small swarm of sewer rats (and possibly some other random r monsters), or snakes, in addition to its other kick effects. Unlike puddings which are one per sink, these don’t stop coming until they’re extinct.

#504

 · 
vanilla

Kicking a lightweight object into a wall will cause it to “rebound” or “clatter” (for wooden objects) off the wall, not just “Thump!”. The object might move a couple spaces.

#386

 · 
vanilla

Kicking down a door may damage a creature standing on the other side. This is guaranteed if you are wearing kicking boots.

#368

 · 
vanilla

Kicking option or game mode which changes your bump attack into kicking.

#335

 · 
vanilla

The chance of breaking items inside a container by kicking it is based on Str - Dex. The idea is that more force is likely to smash something, but more control will make it less likely.

Monks, or anyone skilled in martial arts, can kick weapons out of an enemy’s hand.