All ideas tagged "monster command"

Implement “special abilities” for each role that behave like (or simply are) techniques, but which would probably use the #monster command. These include:

  • Monks’ ability continuously doubles their martial arts damage (i.e. x2, x4, etc) for as long as they keep landing hits within one action. Missing or declining to attack breaks this effect.
  • Wizards can extract magic from the air, which drains Pw from enemies and gives it to the hero.
  • Tourists can throw a party, which pacifies everyone within some range until someone takes damage.
  • Barbarians can buff their attack, perhaps by giving any weapon a Cleaver-like arc (though they often get Cleaver anyway).
  • Archeologists can detect enchanted treasure (not just all objects) on the level.
  • Priests don’t get a new ability because they already have one: turn undead.
  • Valkyries can freeze an area near them, freezing water into ice and dealing cold damage to monsters that is higher the closer they are to the hero.
  • Samurai can swap places with a hostile monster, dealing some damage and stunning them in the process.
  • Cavemen can get a big boost to stone throwing/slinging range and damage, or can get some sort of “primal rage” that boosts speed and doubles all damage.
  • Knights can give their steed a free attack after each hit they land on something (which can extend to dragon breathing if they are riding a dragon).

The other half of this idea is to give other unique abilities to each demon boss, but these aren’t specified.

Interestingly, using the #monster command implies that you can only use these abilities when in your normal non-polymorphed form.

#3596

 · 
vanilla

You can use #monster while riding a steed with a breath weapon to make it use its breath weapon. You get prompted for the direction.

#3282

 · 
vanilla

Using #monster when polymorphed into a demon allows you to call for hell-p from other demons directly, without needing to hit an enemy in melee. This uses up some Pw. It may not work 100% of the time, but will cost Pw regardless of whether or not it works. Another possible restriction is that you need to be next to a known enemy for it to work.

#3186

 · 
vanilla

If polymorphed into a voluntarily exploding monster (e.g. a sphere or light), the player can #monster to explode without actually attacking anything. (You can already do this by forcefighting thin air, so this would just add an additional way to do it and a prompt when you polyself.)

#3028

 · 
vanilla

Using #monster while polymorphed into a queen bee makes you secrete a lump of royal jelly. For balance, this should cost a lot more nutrition than the royal jelly contains, or have some other limiting method so you can’t use an indefinite food source to produce indefinite royal jelly.

#1409

 · 
SpliceHack

The scroll and spellbook of web allow you to fire a web projectile (which would work similarly to a venom projectile, probably also being in VENOM_CLASS) or beam in a direction. If it hits a wall, it creates a web on the last non-wall space; if it hits a monster it creates a web on the monster’s space and immediately entangles it. If it goes far enough without hitting anything, it creates a web at the end of its range.

Giant spiders should possibly also be able to shoot a web like this, and if so the player should be able to do it via #monster when polymorphed into one.

#979

 · 
vanilla

When polyselfed to foocubi of the appropriate gender, #monstering will seduce (i.e. de-robe) @ monsters.