All ideas tagged "object display"

#4691

 · 
object materials patch

In variants with both menuglyphs and object materials, the glyph shown in the menu should match the object’s material.

This could be done relatively easily with a hacky solution in ASCII windowports, but a proper implementation for tiles-based windowports would be challenging since it amounts to adding new tiles for every object-material combination.

#4388

 · 
vanilla

The Amulet of Yendor (and fakes) should have some bright, noticeable color that is not the same as the metal color used by every other amulet type.

#2374

 · 
vanilla

An option to disable Japanese item naming.

#2365

 · 
vanilla

All eggs display their size, which is the same as their monster size (so e.g. an unidentified killer bee egg would be “tiny egg”). Non-monster eggs are small. Could also change the egg weight to match.

#2346

 · 
vanilla

The hero should be able to see from the get-go that the Candelabrum has seven candle holders, so display it as “(x/7 candles attached)” instead of just “(x candles attached)”.

#1207

 · 
vanilla

Whether an artifact has or hasn’t yet cooled down is visible to the player.

#434

 · 
vanilla

Interface option to shorten “blessed”, “uncursed” and “cursed” to three letters so that you get more use out of the inventory sidebar.