All ideas tagged "quest nemesis"

#4593

 · 
vanilla

Some bosses (nemeses, demon lords, etc - but not all of them) should be able to cause an earthquake if they’ve been on the same level as you for a while but have not been able to attack you, presuming that you have a boulder fort that the earthquake can help remove.

#3531

 · 
vanilla

Defeating the quest nemesis causes a “rout”. As a temporary effect, monsters that are part of the normal quest generation flee from you.

#2302

 · 
vanilla

Level flag that prevents mapping as long as the local “boss” is alive (nemesis if anywhere in the Quest, demon lords/Croesus on their own levels). Maybe make the ‘nommap’ field 2 bits instead of 1.

#1534

 · 
vanilla

Different death texts for if the quest nemesis is paralyzed or sleeping when they die.

#160

 · 
vanilla

Make Quest nemeses death-magic resistant.