All ideas tagged "spell of burning hands"

#4700

 · 
vanilla

If you have a melee combat buff that causes a visual effect, such as from a confuse monster effect (or other ones in variants, such as the burning hands spell) it should be readily visible in either the #seeweapon ()) command if you are non-blind as e.g. “a - a dagger (weapon in hand). Your hands are glowing red.” or in the #attributes (ctrl-x) command as e.g. “You are able to confuse monsters that you hit.”, or both. Possibly, if implementing both, the effect should not be provided in #attributes, but only in feedback from enlightenment.

#4687

 · 
EvilHack

Monks should start the game knowing the burning hands spell instead of confuse monster, as they’re both melee-focused enchantment spells, but burning hands lets them situationally increase their direct damage rather than indirectly debuffing the opponents.