All ideas tagged "spell staves"

#4878

 · 
EvilHack

There should be a way to combine a quarterstaff with various magical components to turn it into a spell staff. For example, a quarterstaff combined with mistletoe could turn it into a staff of evocation.

#4872

 · 
EvilHack

Spell staves should have active or passive effects that scale up with your skill in the stave’s spell school. For instance:

  • The staff of enchantment may apply confusion or sleep to monsters you hit with it.
  • The staff of holiness reduces the chance that your items will get cursed.
  • The staff of healing gives increased HP regeneration.
  • The staff of evocation increases your damage output while standing on grass, or grants you the phase-through-trees ability.

#4732

 · 
EvilHack

The Staff of Aesculapius’s base type should be changed to a staff of healing. Ironically, this would mostly affect non-healers using it, since healers already get expert in healing spells, but it’s more flavorful to be this rather than a quarterstaff.

It should be possible to forge spell staves, possibly by combining a quarterstaff with multiple spellbooks of the appropriate school. The only problem is this is not very flavorful with a red-hot forge, which might suggest that there should be some alternate crafting method that can be used to create them.

#4065

 · 
EvilHack

A way to permanently mount a spell staff on a square. This makes it unremovable but it permanently provides its casting benefits to you while you are standing on that square, without having to wield it.

#3837

 · 
EvilHack

Spell staves should remove a much greater share of armor penalties for spells of their associated school than they currently do.

Another possible bonus they could have to make them more worthwhile is to treat any spell of their associated school as cast at one higher skill level than your current skill in it (does nothing if you are already Expert, since defining Master effects for spells is likely out of scope).

#3744

 · 
vanilla

Using a spell staff allows you to cast spells of the associated school while not necessarily being able to speak (due to polyform or some other reason); it could also potentially suppress other impediments to spellcasting, such as confusion.

#2664

 · 
EvilHack

An enchanted spell stave will boost your spellcasting in its school, with a greater boost the higher the enchantment is.

#2625

 · 
EvilHack

Spell staves are made into poor melee weapons (comparable or worse than the club, being basically a stick that’s just sturdy enough not to break), but are made lighter than the quarterstaff, weighing only 10. Its bonus to a single spellcasting school is countered by it applying a slight spellcasting penalty to spells of some or all other schools.