#4180
Carrying an amethyst makes you immune to all effects of quaffing booze.
Carrying an amethyst makes you immune to all effects of quaffing booze.
Rock trolls are immune to stoning; not because they are made of rock, but because they already have an affinity with it.
Fix vampires shifting into fog clouds as an escape method because this doesn’t currently work with fog clouds being slow and easily killed.
If you stand on a pile of objects that are all the same class, replace the “objects” in the message “There are several objects here” with the name of that class. E.g. “There are several weapons here”. Also do this even more specifically if they’re all the same object type: “There are several daggers here”.
When the player is afraid of a monster, to-hit is reduced and they may not be able to attack that specific monster at all.
Reduce the amount of gold generated on the floor, and probably also that buried under the floor and in rock so it doesn’t incentivize the player digging out a level. This is an attempt at gold rebalance.