#5195
Fog clouds and water and air elementals should be immune to dying from drawbridges. (If the drawbridge is destroyed when they are over the moat, the water elemental should fall into the water but the other two can remain flying.)
Fog clouds and water and air elementals should be immune to dying from drawbridges. (If the drawbridge is destroyed when they are over the moat, the water elemental should fall into the water but the other two can remain flying.)
Wielding Tempest, in addition to its existing effects, protects you from being paralyzed by lightning on the Plane of Air. Also, when its area-of-effect lightning effect triggers, fog clouds and gas clouds around the center of the effect are destroyed or blown away, “clearing the air”.
Fix vampires shifting into fog clouds as an escape method because this doesn’t currently work with fog clouds being slow and easily killed.
Add YAFMs:
Fog horn, a magical tool that when played surrounds the user with clouds and possibly fog clouds (the monster).
It would be best if some type of non-poison-gas cloud were implemented first; it is probably a bad idea to actually change the terrain around the user into cloud. It would also be good if the obscuring cloud were useful at blocking monsters’ pathing to the player; currently they would ignore it so creating a fog cloud would mostly hinder the player.
Fog clouds block line of sight.