All ideas tagged "conducts"

#3568

 · 
vanilla

Rarely, a player monster will be generated as following a random conduct or conducts. This influences both their gear (e.g. a nudist player monster will not have armor, a zen player monster will wear a blindfold) as well as their behavior (a pacifist player monster will not attack).

#3431

 · 
vanilla

A new type of trap called a “conduct trap” that spawns in Gehennom. Triggering one causes Moloch to enforce one of the in-game conducts on you for the rest of the game, or until you next break it, even if you have previously broken it. Breaking it after this happens makes Moloch mete out some sort of harsh punishment.

#3185

 · 
vanilla

Add an option that makes you begin the game with all weapons dropped on the floor. This is to prevent you ever wielding a weapon so you can’t break weaponless.

#2720

 · 
vanilla

The #conduct screen tells how many items you have polymorphed over the course of your game. This is because it will also show up in dumplogs, and can be used to determine how much polypiling was relied on.

#2319

 · 
vanilla

The xlogfile shows which turn a conduct was first broken on, rather than compacting all conducts into a bitmask.

#1500

 · 
vanilla

Reading mail does not break illiterate conduct.

#577

 · 
vanilla

Change the definition of polyselfless conduct to “You have never intentionally changed form.” If you step on a hitherto unknown polymorph trap and have an uncontrolled polymorph, the conduct is not broken.

#224

 · 
vanilla

Your god respects any conducts you currently have when giving you stuff. If illiterate, will not give you a spellbook. If weaponless, will not give you artifact weapons (maybe could give a +1 intrinsic damage bonus instead). If pacifist, may send tame minions. However, this is only if your deity is lawful or neutral - chaotic gods will ignore these rules and give you whatever.