#3984
A plan for magic traps to scale according to the depth they appear on. All these effects are still triggered just with the same magic trap - this isn’t adding new trap types.
Possibly remove polymorph traps as an independent trap type since it’s one of the options here.
| Effect | Dungeon level or branch | 
|---|---|
| Magical explosion: HP damage, Pw increased to full, maxPw increase | Any (with fixed 25% chance) | 
| Odd feeling (using standard odd feeling messages, no effect) | Any (with fixed 25% chance) | 
| Grateful djinni, wish | 1 (with fixed 5% chance) | 
| Remove curse (like uncursed scroll) | Outside Gehennom | 
| Curse items (like harassment) | Within Gehennom | 
| Horizontal teleport | 1-6 | 
| Blinds for 1d5+10 turns | 3-8 | 
| Hostile magic whistle; summons monsters that already exist on the level to appear around the player | 5-10 | 
| Gain 1 charisma and charm surrounding monsters | 7-12 | 
| Create a stinking cloud on the space | 9-14 | 
| Polymorph | 11-16 | 
| Randomly bless and curse inventory (like confused blessed remove curse) | 13-18 | 
| Do both the blinding and hostile whistling effects above | 15-20 | 
| Level teleport | 17-22 | 
| Surround the player with Z that are buffed by having intrinsic monster detection, being blinded so Elbereth won’t work, and being hasted | 19+ | 
| Surround the player with & that are buffed in the same way | Gehennom | 
| Surround with nasties (like harassment) | Gehennom | 
| Surround with nasties that are buffed as above | Gehennom | 
