All ideas tagged "consolidation"

#3984

 · 
vanilla

A plan for magic traps to scale according to the depth they appear on. All these effects are still triggered just with the same magic trap - this isn’t adding new trap types.

Possibly remove polymorph traps as an independent trap type since it’s one of the options here.

Effect Dungeon level or branch
Magical explosion: HP damage, Pw increased to full, maxPw increase Any (with fixed 25% chance)
Odd feeling (using standard odd feeling messages, no effect) Any (with fixed 25% chance)
Grateful djinni, wish 1 (with fixed 5% chance)
Remove curse (like uncursed scroll) Outside Gehennom
Curse items (like harassment) Within Gehennom
Horizontal teleport 1-6
Blinds for 1d5+10 turns 3-8
Hostile magic whistle; summons monsters that already exist on the level to appear around the player 5-10
Gain 1 charisma and charm surrounding monsters 7-12
Create a stinking cloud on the space 9-14
Polymorph 11-16
Randomly bless and curse inventory (like confused blessed remove curse) 13-18
Do both the blinding and hostile whistling effects above 15-20
Level teleport 17-22
Surround the player with Z that are buffed by having intrinsic monster detection, being blinded so Elbereth won’t work, and being hasted 19+
Surround the player with & that are buffed in the same way Gehennom
Surround with nasties (like harassment) Gehennom
Surround with nasties that are buffed as above Gehennom

#3911

 · 
dNetHack

Merge the clockwork automaton and gnome races: you are a gnome in a clockwork suit. You are able to leave the suit and wind it up instead of needing to find other people to do it. However, if the suit gets destroyed in any way, you have to play the rest of the game as a gnome (which is probably nerfed compared to the current gnome).

#3637

 · 
vanilla

Combine force bolts and digging beams. Specifically:

  • Remove the wand of striking and the spell of force bolt.
  • Roles that start with force bolt instead start with magic missile and at least 10 maximum Pw.
  • All current environment interactions of force bolts (breaking boulders and statues, crashing open doors, etc) are moved to digging beams.
  • Make digging beams affect monsters, with a guaranteed hit and fixed 6d12 damage from the spell (since it would be level 5), less damage from a digging wand.

#2760

 · 
vanilla

Merge the rings of slow digestion and regeneration. Keep the name “regeneration”; make it chargeable. A positive rate boots your regeneration and your hunger rate, up until they are doubled at +10; a negative rate decreases both until they are halved at -10, with the intermediate values scaling as appropriate.

Possibly, since the extremes of &177;10 are hard to attain, make the doubling/halving threshold at &177;7 instead.

#2738

 · 
vanilla

Merge Sunsword and Trollsbane like NetHack Fourk does (a single artifact that emits light, instakills gremlins and instapetrifies trolls, with bonuses to undead), except keep it a morning star and name it Sunflash (because a lot of these consolidated effects have nothing to do with trolls). Having it stay a morning star makes it an attractive choice for Priests, and raises the appeal of training morning star.

Merge the potions of booze and confusion together, because booze is basically just a weaker form of confusion that also has a minimal amount of nutrition. It’s not certain which way they should be merged: deleting booze and favoring confusion has the advantage that monsters can still flavorfully throw it at you in order to cause confusion (you don’t get instantly drunk from being splashed with booze), but deleting confusion and favoring booze is attractive because it’s a more flavorful item in general, what with having a dual confusion/nutrition effect, being nonmagical, contributing to levels like the Wine Cellar, etc.

Merge the wand of enlightenment into the wand of probing: probing gives enlightenment when zapped at yourself.

#868

 · 
vanilla

Merge extra healing, cure sickness and cure blindness, and make the resulting spell level 6. Or just merge cure sickness with cure blindness, and call it “cure ailment”.