#3984

 · 
vanilla

A plan for magic traps to scale according to the depth they appear on. All these effects are still triggered just with the same magic trap - this isn’t adding new trap types.

Possibly remove polymorph traps as an independent trap type since it’s one of the options here.

Effect Dungeon level or branch
Magical explosion: HP damage, Pw increased to full, maxPw increase Any (with fixed 25% chance)
Odd feeling (using standard odd feeling messages, no effect) Any (with fixed 25% chance)
Grateful djinni, wish 1 (with fixed 5% chance)
Remove curse (like uncursed scroll) Outside Gehennom
Curse items (like harassment) Within Gehennom
Horizontal teleport 1-6
Blinds for 1d5+10 turns 3-8
Hostile magic whistle; summons monsters that already exist on the level to appear around the player 5-10
Gain 1 charisma and charm surrounding monsters 7-12
Create a stinking cloud on the space 9-14
Polymorph 11-16
Randomly bless and curse inventory (like confused blessed remove curse) 13-18
Do both the blinding and hostile whistling effects above 15-20
Level teleport 17-22
Surround the player with Z that are buffed by having intrinsic monster detection, being blinded so Elbereth won’t work, and being hasted 19+
Surround the player with & that are buffed in the same way Gehennom
Surround with nasties (like harassment) Gehennom
Surround with nasties that are buffed as above Gehennom