#3984
vanilla
A plan for magic traps to scale according to the depth they appear on. All these effects are still triggered just with the same magic trap - this isn’t adding new trap types.
Possibly remove polymorph traps as an independent trap type since it’s one of the options here.
Effect | Dungeon level or branch |
---|---|
Magical explosion: HP damage, Pw increased to full, maxPw increase | Any (with fixed 25% chance) |
Odd feeling (using standard odd feeling messages, no effect) | Any (with fixed 25% chance) |
Grateful djinni, wish | 1 (with fixed 5% chance) |
Remove curse (like uncursed scroll) | Outside Gehennom |
Curse items (like harassment) | Within Gehennom |
Horizontal teleport | 1-6 |
Blinds for 1d5+10 turns | 3-8 |
Hostile magic whistle; summons monsters that already exist on the level to appear around the player | 5-10 |
Gain 1 charisma and charm surrounding monsters | 7-12 |
Create a stinking cloud on the space | 9-14 |
Polymorph | 11-16 |
Randomly bless and curse inventory (like confused blessed remove curse) | 13-18 |
Do both the blinding and hostile whistling effects above | 15-20 |
Level teleport | 17-22 |
Surround the player with Z that are buffed by having intrinsic monster detection, being blinded so Elbereth won’t work, and being hasted | 19+ |
Surround the player with & that are buffed in the same way | Gehennom |
Surround with nasties (like harassment) | Gehennom |
Surround with nasties that are buffed as above | Gehennom |