#4274
If a monster that is capable of summoning nasties has successfully rolled to avert conflict, it will avoid summoning nasties for a little while if conflict remains active (even if it succumbs to conflict itself later on).
If a monster that is capable of summoning nasties has successfully rolled to avert conflict, it will avoid summoning nasties for a little while if conflict remains active (even if it succumbs to conflict itself later on).
A form of monster species “almost grudge” - the two species will not attack each other on sight, but they are far more likely to attack each other when subject to conflict than two arbitrary monsters would. An example of such an almost-grudge would be elves and dwarves.
When a foocubus is affected by conflict, it will not attempt to seduce the player, instead just hitting them in melee normally. (The balance ramification of this is that conflict is now able to prevent all seduction.)
The higher your charisma is, the more powerful conflict will be when you are generating it. Probably, it makes it harder for monsters to resist being conflicted.
Conflict doesn’t work if a monster can’t see you.
The hostile angels created on the Astral Plane by wearing conflict are immune to conflict.
Hostile conflict angels don’t appear on the Astral Plane any longer, but all angelic and human beings are now immune to conflict on the Astral Plane.
Conflict negates Elbereth protections.
Player monsters should always resist conflict.
Conflict removes murder penalties since you acted in self-defense.
Conflict affects things in a radius. The ring of conflict is a chargeable item, affecting this radius. Wearing multiple rings of conflict stacks the effects.