All ideas tagged "conflict"

#4546

 · 
vanilla

New conduct, permaconflict, which must be enabled by setting an option. If you play the game with this, you constantly generate conflict, which likely makes some aspects of the game much easier and some much more difficult.

Not specified whether the permanent conflict would cause extra hunger like the ring does, or not cause any like artifacts do.

#4533

 · 
vanilla

Conflict should cause monsters to prioritize moving toward and attacking targets they would attack anyway (like the player) over targets they wouldn’t (like other monsters), instead of it being fully random.

The purpose of this is to maintain the offensive use of conflict (monsters deal damage to each other) while nerfing the defensive use of conflict (monsters are too busy attacking each other to worry about or even approach the player), and so make conflict overall not quite as powerful for trivializing tough areas of the game like the Sanctum and Astral.

#4274

 · 
vanilla

If a monster that is capable of summoning nasties has successfully rolled to avert conflict, it will avoid summoning nasties for a little while if conflict remains active (even if it succumbs to conflict itself later on).

#3522

 · 
Grudge Patch

A form of monster species “almost grudge” - the two species will not attack each other on sight, but they are far more likely to attack each other when subject to conflict than two arbitrary monsters would. An example of such an almost-grudge would be elves and dwarves.

#3125

 · 
vanilla

When a foocubus is affected by conflict, it will not attempt to seduce the player, instead just hitting them in melee normally. (The balance ramification of this is that conflict is now able to prevent all seduction.)

#2638

 · 
vanilla

The higher your charisma is, the more powerful conflict will be when you are generating it. Probably, it makes it harder for monsters to resist being conflicted.

#2460

 · 
vanilla

Conflict doesn’t work if a monster can’t see you.

#1780

 · 
vanilla

The hostile angels created on the Astral Plane by wearing conflict are immune to conflict.

#1651

 · 
vanilla

Hostile conflict angels don’t appear on the Astral Plane any longer, but all angelic and human beings are now immune to conflict on the Astral Plane.

#885

 · 
vanilla

Conflict negates Elbereth protections.

#127

 · 
vanilla

Player monsters should always resist conflict.

#120

 · 
vanilla

Conflict removes murder penalties since you acted in self-defense.

#16

 · 
vanilla

Conflict affects things in a radius. The ring of conflict is a chargeable item, affecting this radius. Wearing multiple rings of conflict stacks the effects.