All ideas tagged "elbereth"

#4305

 · 
EvilHack

Getting amnesia can strip your knowledge of (and therefore ability to write) Elbereth.

#3835

 · 
EvilHack

Remove the Elbereth from the floor in Sokoban, since this means that anyone who finishes Sokoban automatically gains knowledge of Elbereth. Instead, place a burnt Elbereth somewhere random on the 9th to 14th levels of the dungeon.

#3289

 · 
vanilla

Elbereth only protects you when the game considers you a beginner.

#1528

 · 
vanilla

Aggravate monster, as well as possibly wielding Stormbringer, disables Elbereth’s protection.

Procedurally generate the game-equivalent of Elbereth each game (the literal string “Elbereth” does nothing special anymore), and make it fairly likely to appear somewhere in the Dungeons of Doom.

#1255

 · 
vanilla

If you attack a monster while standing on Elbereth, all monsters in line of sight stop respecting Elbereth.

#885

 · 
vanilla

Conflict negates Elbereth protections.

#883

 · 
vanilla

Having an Elbereth square fade under you in 3.6.1+ makes the square permanently unengravable.

#882

 · 
vanilla

You should be prompted to confirm before attacking a monster while standing on Elbereth.

#797

 · 
vanilla

Elves can engrave Elbereth and use it on the player, scaring them.

#331

 · 
vanilla

Make Elbereth work the same as it did in 3.4.3 for animals or mindless creatures, but intelligent foes won’t be scared by it, they merely won’t attack in melee.

#277

 · 
vanilla

Elbereth should work from the very outset of the game, but get less effective over time.

#276

 · 
vanilla

Elbereth should not work until the hero discovers it in-game. (Similar to dNetHack’s wards.)

The list of monsters that ignore Elbereth should be increased, but the list of monsters that ignore scare monster should remain the same or decrease (3.6.0 Quest nemeses excepted). Perhaps scare monster should be renamed to “scare creature”, as it scares humans and elves, which are not really monsters.