#5033
Archeologists should get experience points for using their touchstone to identify gems.
Archeologists should get experience points for using their touchstone to identify gems.
Archeologists see value indicators on weapons and armor that are not fully identified to get a vague idea of what they are. Examples given are “an extraordinary [weapon]” for a +4 weapon or “an average [weapon]” for a +0 weapon. At higher experience levels they may be able to identify the exact enchantment automatically. This is flavored as appraising the age and quality of antiques.
A slightly different implementation may make it non-guaranteed to see this, with the odds dependent partly on experience level but also on intelligence and luck.
A third proposal is that it doesn’t happen automatically, but they can get this indicator or identify the enchantment of a weapon by rubbing their touchstone on it.
Touchstones can generate in hardware stores.
Artifact unaligned touchstone called Grinder: rubbing it on or applying it to an object repairs one level of rust or corrosion but decreases enchantment by 1 (which can go negative). Invoking it cancels a single object.
YAFM for when polymorphed into a glass golem and you rub a touchstone against “-“.
Gnomes spawned with a sufficiently high starting level, or else just a fixed percentage of gnome lords and a different fixed percentage of gnome kings, generate with a touchstone.
Touchstones no longer count as magical items. (Real-life touchstones aren’t.)
Increase the damage of slung touchstones. Thrown luckstones should retain their lowish damage but have a chance of getting “lucky” hits that do much more damage or instakill monsters.