#3589
An artifact luckstone which increases or decreases Luck by 5 rather than the ordinary 3 for a luckstone when carried. (Luck might still be capped at -13 and +13 for technical reasons, rather than being allowed to go to +15 and -15.)
An artifact luckstone which increases or decreases Luck by 5 rather than the ordinary 3 for a luckstone when carried. (Luck might still be capped at -13 and +13 for technical reasons, rather than being allowed to go to +15 and -15.)
Artifact luckstone Somebody Else’s Problem that confers invisibility and stealth while carried.
Luckstones, when wielded or thrown at a monster, have an inherent +3 to hit.
Revamp luck so that it’s mostly permanent and tied to game milestones such as Oracle, Sokoban completion, clearing Medusa, passing the Castle, finishing the Quest, and getting crowned. All of these increase base luck by 1 (like the full moon benefit, only more so.) Carried luckitems adjust by -2 if they’re “net cursed”, +2 if net uncursed, and +4 if net blessed. All other things that affect luck still do, with no way to prevent them timing out back to the new base value.
The gaze attack of an evil eye can destroy or reduce the beatitude state of luckstones you are carrying.
Luck ideas:
Increase the damage of slung touchstones. Thrown luckstones retain their lowish damage but have a chance of getting “lucky” hits that do much more damage or instakill monsters.
When rock-eating is implemented (or in variants that already have it), eating a luckstone gives you -1, +1, or +2 Luck depending on the beatitude of the stone.