#131
      
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            vanilla
          
      
      
    Remove instances of “bad RNG” contributing to forms of instadeath or a disproportionate bad effect for a RNG decision made mostly or completely independently of the player’s decisions, because they just add randomness or variance to the outcome of the game:
- Poison instadeath
- GWTWOD
- Chameleons turning into out-of-difficulty monsters the player can’t handle
