All ideas tagged "chameleon"

#3377

 · 
dNetHack SLASH'EM

The Chaos quest should be stocked with a number of chaotic, randomness-inviting things, such as chameleons and tins of tengu meat.

#2422

 · 
vanilla

Eating a chameleon corpse has a chance of conveying intrinsic polymorphitis.

#1783

 · 
vanilla

Instead of actually becoming any random monster, chameleons choose any random monster type to display as, but their attacks and stats remain those of a chameleon.

#1692

 · 
vanilla

When chameleons polymorph, they retain their same number of hit dice and hitpoints. So while you may be facing a minotaur or an arch-lich, it’s a very fragile one.

#1665

 · 
vanilla

Chameleons randomly select a monster of up to (level difficulty + N) when shapechanging, not any monster ever.

#269

 · 
vanilla

Chameleons only transform into monsters close to them.

#131

 · 
vanilla

Remove instances of “bad RNG” contributing to forms of instadeath or a disproportionate bad effect for a RNG decision made mostly or completely independently of the player’s decisions, because they just add randomness or variance to the outcome of the game:

  • Poison instadeath
  • GWTWOD
  • Chameleons turning into out-of-difficulty monsters the player can’t handle