All ideas tagged "disintegration"

#4726

 · 
vanilla

Gods should use a wider array of solutions to fixing troubles. For instance, a god might give you a pile of corpses or food items that respect conducts you have kept rather than magically filling your stomach.

An ideal implementation would respect the gods’ personalities - e.g. if you’re low on HP and facing a lot of monsters, a “war god” could blast everything near you (but not you) with wide angle disintegration beams, while a “peace god” might pacify everything near you.

A tree hit by a fire ray or explosion should instantly incinerate, provided it’s not marked non-diggable (petrified). Likewise, a tree hit by a disintegration blast should disintegrate.

#2675

 · 
SpliceHack

If someone of a different god steals the Amulet from you on the Astral Plane and sacrifices it to their god, your god will hit you with a wide-angle disintegration beam in frustration that you got so close and then blew it.

#1663

 · 
vanilla

Disintegration rays have a small (on the order of 5% or 10%) chance of destroying the player’s reflection source instead of reflecting. This terminates the ray, so the player can’t get hit twice by it.

#605

 · 
vanilla

Erosionproof items should be immune to disintegration as well.

#460

 · 
vanilla

The scroll of destroy armor, when confused, cursed, and naked, grants temporary disintegration resistance.

#332

 · 
vanilla

Make instadeaths more consistent with respect to life saving: brainlessness destroys only the brain but cannot be life saved, whereas disintegration destroys your entire body but can be life saved. One or both of these should be changed.

#139

 · 
vanilla

Disintegration blasts shouldn’t reflect from a wall; they should dig it out instead. If the wall is undiggable, the ray merely stops - it never reflects unless it hits a creature who has reflection.

#30

 · 
vanilla

Dragon eggs should be usable as thrown missiles, having interesting effects on whatever they hit. Black dragon eggs should specifically have a disintegration effect.