All ideas with Arch as a contributor

#5188

 · 
vanilla

Saddlebags: kind of a fusion between a saddle and a container, which allow you to transport more items around than you can carry yourself. The saddlebags can be applied to any pet which can ordinarily be saddled, occupying the same slot. A pet wearing one can be directionally looted, which moves items in and out of the container. Possibly, they cannot be used to hold any bulky items, and there may be a cap on the overall weight they can contain, determined by the pet’s carrying capacity.

Not specified if they contain a saddle as part of the item, enabling you to also ride your saddled pet while also carrying objects in the saddlebags.

#5185

 · 
vanilla

Casting spells should not train the skill of the spell if they do not accomplish anything. Examples include: casting healing at yourself when you already are at full HP, casting wizard lock in a direction where the beam doesn’t lock anything, or casting an attack spell that fails to hit any monsters.

#5183

 · 
vanilla

Cavemen should be able to ride certain thematic species of tame monsters, or possibly all tame monsters of appropriate size, without a saddle.

Whenever a player dies, whether or not they leave bones, one random object should be selected from their inventory and have its object details written into a persistent file. When this file has some minimum amount of entries in it, subsequent games may generate a new shop type named “trading post” or “rag and bone shop”, which pulls its inventory from the objects in this file. The items could be labeled with the name of the player they came from, e.g. “potion of healing named left behind by Bob”.

There should be some “too strong” objects which aren’t eligible for this, including wands of wishing and quest artifacts (or all artifacts).

The items should be sold at a markup, which could be 2-3 times their ordinary cost or more like 10 times. Highly enchanted items (which are unlikely to be found in a regular store) could be sold with an additional markup.

Possibly, in order to minimize the player’s ability to steal the most valuable items, the shop floor should be small (around 3x3) and the shopkeeper should personally hold the highest-priced items, requiring you #chat to them to get the offers. To signal this, when you enter the shop, they say an additional message: “Ask me about special deals!”

It’s also possible to just have the occasional general store use this mechanic, or to use the “itinerant merchant” idea (#1635) as a dealer of the items.

#4876

 · 
EvilHack

Since a black dragon disintegrates you if you touch it, you should also disintegrate if you try to do anything with its corpse, like eating, kicking, or tinning it. If you interact with the corpse by doing something where gloves or boots would logically touch it, those disintegrate first instead.

If you somehow manage to acquire a tin of black dragon meat, you can eat it safely to get disintegration resistance, on the general principle of tins that the dangerous part has been removed from the food.

#4873

 · 
EvilHack

Druids should be able to farlook a nearby tree to determine what its contents are:

  • “You see a bees’ nest” if the tree still contains a bees’ nest.
  • “You see low hanging fruit” if the tree still contains fruit (though this message may need to be changed if the tree contains non-fruit like eucalyptus or mistletoe.
  • “This tree looks barren” if it contains nothing.