#4891
Druids (including NPC druids) and leocrottas should grudge each other, because D&D portrays them as nasty and mutually loathing.
Druids (including NPC druids) and leocrottas should grudge each other, because D&D portrays them as nasty and mutually loathing.
The menu of druid shapechange options for #wildshape should be sorted by tiers rather than the game’s internal order of monsters.
Druids should be able to farlook a nearby tree to determine what its contents are:
Druids’ buffs to HP regeneration and damage with wooden weapons should scale up with their experience level rather than being flat, since otherwise they decline in usefulness as the game goes on.
Druids should be able to chat to a tree to persuade it to peacefully give up its fruit, because them kicking the tree for fruit doesn’t make much flavor sense. Alternatively, there could be a spell to do this to all trees within a certain area.
Druids should get intrinsic polymorph control when they are at XL 30.
Druids should be able to wildshape at will and for free while in their Quest branch, possibly only after Baba Yaga is dead.
Because wildshaping as a Druid is fun and many of its possible polyforms are situational, the cooldown for entering a new form should be short in most cases, but there should still be a penalty for using a form just as a source of bonus HP. Therefore, it should follow these rules:
You might also be able to ignore the cooldown and force a shape change, at the cost of magic power and/or nutrition proportional to either the remaining cooldown amount or the strength of the form you want to take.
Wood nymphs and forest centaurs should follow the same rules as wild woodland animals for Druids, meaning they should sometimes generate as peaceful and it should be possible to chat to them to pacify or tame them.
The Druid quest artifact should sharply reduce the cooldown timer for wildshape, or alternatively, make it easier to wildshape more often as you gain levels by adding extra “slots”, similar to how it works in most D&D editions.
Druids should be penalized for wearing anything made of dragonhide, since they should be ideologically opposed to killing animals and wearing their skins.
If you have lycanthropy as a Druid, your shape-changing ability should be disabled. Or, alternatively, if your god is angry at you.
Druids should gain access to additional shapechange forms by some in-game process particular to the monster, rather than simply gaining the forms by leveling up. Potential options for these include:
Druids’ starting scimitar should be made of wood; the bonuses from using wood should mostly cancel out the penalties from a wooden bladed weapon, and using a wooden weapon would let you synergize better with grass and other environmental effects.
New role based on a “loup du noir” archetype, possibly called the Lycanthrope - you start with a pelt, a new sort of cloak-slot armor that polymorphs you into a specific type of monster when you wear it. You also are inflicted with some sort of delayed lycanthropy - you won’t randomly polymorph into a monster like with standard lycanthropy, but after not using a pelt for a while, you do start feeling the urge to put one on, and if you still refuse, you are eventually compelled to put one on. (It isn’t specified what happens if you get rid of your pelt(s) by the time you would be compelled to wear one; possibly you just die from insanity, or else the addiction is implemented in some other way like continuous worsening HP damage.)
The form you get from wearing a pelt has some boosted stats from the base form - in particular, your carrying capacity and damage would be better than the stat blocks for the monsters suggest.
You could start with either a “default” pelt which is not very good, but can be turned into an ideal one later, or start with a specific animal’s pelt, which you can control with the pettype option. This role never starts with a pet.
Pelts might also work as a standalone concept or one that works with a druid, ranger, or caveman role:
When you unpolymorph, you temporarily keep any intrinsics you had from that form and which you no longer have. How long it is before these intrinsics time out isn’t specified, but probably contains some random component so you can’t plan around when the intrinsic will lapse.
This was suggested for a hypothetical druid role, but noted that it doesn’t have to be a role-specific mechanic and could apply to other roles as well.
Add a Druid role: intended to be a more balanced form of SLASH’EM’s doppelganger race, druids are highly attuned to nature and possess innate shapeshifting abilities.
A “druid staff” artifact, which can be invoked to create a patch of grass similar in size to a stinking cloud, radius 4-5. Enemies within the grass radius become rooted to the ground, making them unable to move (but still able to fight, shoot, etc) for some time. While wielding it, you can chat with trees, which causes them to give you some food, mana, or rarely a pet (possibly an ent).