All ideas with Noisytoot as a contributor

Noisytoot is the author of notnotdNetHack and is a contributor to dNetHack

#5136

 · 
vanilla

When you’re hallucinating, your money display on the status bar should be prefixed with a pound sign, £ instead of a dollar sign $. It could also cycle through a bunch of different currency symbols.

#5019

 · 
CrecelleHack

There should be a way for the player to throw a potion in such a way that it deliberately smashes on the ground at a monster’s feet, rather than hitting the monster.

#4996

 · 
vanilla

Artifact camera that can somehow trap and hold monsters that you use it to take pictures of.

#4993

 · 
vanilla

If playing a Caveman, the dungeon should generate according to rules from previous versions of the game, with any attendant bugs and features.

#4991

 · 
NetHackFourk

The game should encourage certain character combinations over other ones until the player reaches certain in-game milestones, without actually locking players out of playing the discouraged ones.

#4987

 · 
vanilla

Picking up objects manually should be a free, repeatable action. This is because autopickup is a free action, so it is optimal and tedious (but relevant if you are trying for a low-turncount game) to look at what’s on the square you’re about to move to, go into the options menu and adjust pickup_types and autopickup exceptions so you will pick up the things you want on that square, and repeat constantly every time you would have used the manual pickup command.

However, this does not fix the issue where autopickup will still allow you to pick up objects on squares you are going to be forced off, such as the gray stones on levelporters in Mines’ End.

Vary the list of prayer boons by alignment. For instance:

  • Lawfuls can get a boon that makes them a light source for a fairly long time.
  • Chaotics can get nasty poison on all their weapons, even melee ones.

This list is very incomplete. Another idea is to vary the list of boons according to the individual gods and their mythologies, but that would require an even bigger list of boons.

#4943

 · 
vanilla

If a monster generates on the level while you are asleep, you dream of it. Possibly only if you have telepathy, and if the monster can be seen via telepathy.

Zapping undead turning at a dead tree should turn it into a living tree, or an ent (for the occasional dead tree that is actually a dead ent). If it’s a tree blight, it could either do nothing or harm the blight, depending on whether one considers the blight to be an undead tree.

Because wildshaping as a Druid is fun and many of its possible polyforms are situational, the cooldown for entering a new form should be short in most cases, but there should still be a penalty for using a form just as a source of bonus HP. Therefore, it should follow these rules:

  • If your wildshape polyform times out and you return to natural form, there is no cooldown at all and you can immediately wildshape again.
  • If you manually cancel your wildshape, there is a short cooldown on the order of a couple hundred turns.
  • If you are killed in your wildshape, there is a long cooldown on the order of 1000 turns.

You might also be able to ignore the cooldown and force a shape change, at the cost of magic power and/or nutrition proportional to either the remaining cooldown amount or the strength of the form you want to take.

The scroll, wand, and spellbook of light should all weigh less than other objects of those classes. This makes them trivially identifiable, but it isn’t considered game breaking to be able to tell these 3 objects.

New monster, enchanted snowman, based on Frosty the Snowman.

It is never randomly generated, but is instead supposed to be assembled by the player as an ally. Assembling it requires the following:

  • A top hat, which is implemented as a helm which conveys no AC like the fedora. If being true to the source material, this would be a magical piece of armor, but it’s unclear what magical effect it would have.
  • A corncob pipe and button nose, which are new tool-class objects that are unusually heavy for their size (with a message like “This feels unnaturally heavy for such a small object” when you lift them). Arguably, the button nose should be gem-class instead of a tool. The heaviness is intended to discourage carrying around lots of these.
  • Alternatively, instead of the button nose, an ordinary carrot.
  • Presumably, some source of snow or ice, likely implemented by simply requiring ice terrain (which means a source of cold magic is required for most heroes).

The exact mechanism or commands required to assemble it are not specified.

Once assembled, it has the following properties:

  • Has extremely high attack and defense, and is moderately fast.
  • Will melt in 100 turns, or 250 turns if standing on ice.
  • It will usually be tame, influenced by your Luck, with a hard upper bound of 95%. It will otherwise be hostile.
  • If it loses the top hat for any reason, it instantly dies.
  • It should drop some of the material components used in its creation when it dies, although probably not all of them (otherwise you could make new ones using all the same items).

A quest that is filled with Chinese lore and new monsters from Chinese folklore. Possibly a variant of an alignment quest, or a straightforward implementation of the Monk quest, or a Noble quest for a race which doesn’t already have an overridden alternative Noble quest.

Beholder corpses have a chance of conveying a Charisma increase accompanied, if you are hallucinating, by the message “Beauty is truly in the eye of the beholder.” Alternatively, do not have a message, but add this line as a comment in the source explaining why a beholder would grant Charisma.

#4815

 · 
dNetHack

Hitting a monster with a headbutt attack while wearing the War-helm of the Dreaming causes that monster to be put to sleep.

#4813

 · 
non-vanilla

In variants which allow weapons and armor to be different sizes: giants can use a gigantic-sized sling to fire boulders.

#4715

 · 
vanilla

Some priests, not all, should be able to speak sign language so you can purchase protection from them even if you are playing the game permadeaf.

#4684

 · 
EvilHack

Remove centaurs’ ability to wear body armor, but allow them to wear barding instead.

#4677

 · 
vanilla

The spell of light has an advanced form that makes you a light source for some temporary length of time, flavored as summoning an incorporeal globe of light that follows you around.

#4659

 · 
EvilHack

Infidels are the opposite of priests, so they should only be allowed to use edged weapons and be banned from using just-piercing or blunt weapons, as an inverse of priests’ weapon restrictions.

Allow a random set of player monsters to not know about blowing up bags of holding. Ones that do know about it will avoid storing items in a bag of holding they’re carrying that would blow it up; ones that don’t will store anything, and may blow up the bag if they insert a dangerous item.

Modify iron balls so that they become a viable weapon to use. This means they need to be enchantable, much lighter than now (possibly the two can be combined and enchanting makes them lighter without reducing the ball’s damage), and still attached to the chain while the other end is not attached to the hero’s leg.

The spell of create familiar should summon more powerful monsters when cast at higher skill; since it’s a clerical spell, the monsters could be drawn from the list of minions your god is capable of summoning.

#4632

 · 
vanilla

Unicorns’ headbutt attack is presumably hitting you with its horn, so it should apply the regular effects of a unicorn horn.

#4629

 · 
vanilla

When you are expelled from the Samurai quest for failing the alignment test enough times, Lord Sato tells you you should go become a monk. That should happen literally - once you are kicked out of the level, your role changes to Monk and your quest is replaced with the Monk quest.

#4623

 · 
vanilla

All bane-type artifacts which don’t already give warning of the monster type they are a bane of, should give warning of those monsters.

#4607

 · 
vanilla

It should be impossible to polymorph any unique monster; there are too many of them that can be trivially cheesed by turning them into something weaker.

#4604

 · 
vanilla

Randomly spawned bear traps should have a random level of rust applied (which can be no rust). This rust should be present in messages and affect the rustiness of the beartrap item if you untrap it, but should not have any effect on its damage.

If you are polymorphed into a troll and then killed, the game immediately checks the random chance of whether you will automatically revive. If you would not, you simply return to your normal form (or die if you’re wearing unchanging). If you would, you lie dead for a little while until you do revive. This could work via the mechanism that lets you mimic a pile of gold, except you are mimicking a troll corpse instead. If a monster disturbs your corpse prior to your revival, you “die” - for real if you had unchanging, or returning you to your normal form if not.

#4490

 · 
vanilla

Getting crowned as a lawful character should unlock the ability to dip for Excalibur if you are currently unable to, or raise the odds for successfully dipping to what Knights get.