All ideas tagged "saddle"

#5188

 · 
vanilla

Saddlebags: kind of a fusion between a saddle and a container, which allow you to transport more items around than you can carry yourself. The saddlebags can be applied to any pet which can ordinarily be saddled, occupying the same slot. A pet wearing one can be directionally looted, which moves items in and out of the container. Possibly, they cannot be used to hold any bulky items, and there may be a cap on the overall weight they can contain, determined by the pet’s carrying capacity.

Not specified if they contain a saddle as part of the item, enabling you to also ride your saddled pet while also carrying objects in the saddlebags.

#5183

 · 
vanilla

Cavemen should be able to ride certain thematic species of tame monsters, or possibly all tame monsters of appropriate size, without a saddle.

#4896

 · 
EvilHack

Orcs should be capable of riding wargs without a saddle. This averts the issue of either having lots of saddles available in the early game, or restricting the amount of warg-riding orcs in the early game to avoid having lots of saddles around.

#4895

 · 
EvilHack

Forging a shield of light and saddle together should produce a barding of light, which works the same as the shield except it gets applied to a steed like barding.

#4811

 · 
vanilla

Artifact saddle that, when equipped on a pet, causes the pet to share your intrinsics while you are riding, and halves the tameness penalty for dismounting the pet.

#4706

 · 
vanilla

If you get crowned while wielding a saddle or while mounted, your god should unrestrict riding skill.

#4436

 · 
object properties patch

Saddles can have object properties that apply to the animal wearing the saddle.

Sitting on a saddle (on the floor) gives a YAFM if you have sufficient skill in riding rather than the standard “It’s not very comfortable…”

With respect to other proposals about crafting (involving a craftsmen’s guild or even scattered craftsmen), the process of traveling back and forth to and from it might become busywork. So if players could craft things on their own, that might be better.

  • Would probably need properly flavored terrain for workstations, like a furnace or smelter, for certain crafts, otherwise flavor is too weird. (But this creates the problem of having to travel back and forth to it again.)
  • Fixed, non-simple recipes (e.g. existing scroll crafting is a simple recipe) are a heavy spoiler tax and should be avoided.
  • This could be simple for certain types of items, as in requiring some silver or gold and a diamond to craft a diamond ring, but doesn’t explain where any magical effects come from, and also might weirdly tie crafting recipes to randomized appearances which have previously been meaningless.
  • Probably requires a few more “base” crafting materials, some source of leather, some source of wood, etc.
    • Corpses could decay into bones, which disappear themselves with a longer timeout, but in the meantime can be used to craft bone stuff.
  • One of the craftable items should be saddles, because they’re very hard to find for non-Knight characters who want to ride.
  • Tallow candles should be relatively easy to make, because they can be made out of fat from slain animals.

#3450

 · 
vanilla

Saddle bags, a container that can be equipped on a saddled pet. Looting the pet from an adjacent square will ask if you want to open the saddlebag, and if you confirm it will give you the normal container prompts to put in and take out items.

#3262

 · 
vanilla

Some way to make riding effective in the endgame (mainly addressing the problem that no steed can wear an amulet of reflection and usually dies to too much HP damage from ray attacks). This could be an artifact saddle that either gives your steed reflection or makes monsters focus only on the rider, or simply have the player’s reflection extend to their steed similar to how magic resistance does.

#3088

 · 
vanilla

Artifact saddle, that when invoked creates a “spirit steed”, which is automatically wearing the saddle and which you can ride.

#537

 · 
vanilla

Gods may grant a saddle as a sacrifice gift and unrestrict riding skill.