#4805
Valkyries should be able to guarantee Mjollnir auto-returns safely (with no chance of hitting you) either by being piously aligned or having maximum Luck.
Valkyries should be able to guarantee Mjollnir auto-returns safely (with no chance of hitting you) either by being piously aligned or having maximum Luck.
Add an artifact spear of Odin that grants flying when wielded, and replaces Mjollnir as the first sacrifice gift for Valkyries. This is intended to give them a reason to use their starting spear and reduce the inevitability of Excalibur, while being flavorful towards both Odin with the spear, and towards Valkyries with their mythological power of flight.
A few extra roles, such as valkyrie and barbarian, should start with Basic riding skill, even though they don’t start with a steed.
Alternative Necromancer role, because its implementation in SLASH’EM winds up being a rather halfhearted version of Wizard with some elements of Priest and Archeologist. Note: This was written for a hypothetical variant that does not have a Necromancer role, rather than as an update to SLASH’EM’s.
The system may want some simplification since it may be clunky to have the player navigate through menus to choose souls from all the different ones they have accumulated. Possibly, souls from a given species just combine, so you would be shown something like “souls of gnome kings (12 total monster levels)”. An extreme simplification would cut out the entire soul-storage system and just replenish Pw when you collect one.
Ravens are always generated peaceful for Valkyries (or maybe only neutral Valkyries, since they follow Odin).
The potion of booze should appear as “potion of mead” to Valkyries, using the same system that makes it appear as “sake” to Samurai.
In variants that have multiple Norse-based non-quest-artifacts, valkyries recieve a randomly chosen one of them as their first sacrifice gift.
Some mechanic for Valkyries that involves escorting the spirits/ghosts of those who die in battle.
One take on this idea: you can chat to ghosts to tame them, and then they will follow you around as pets do. Then you can release their spirits by praying on an aligned altar. Doing this successfully gives you some sort of reward. However, hostile monsters will attack the ghosts you are escorting without provocation, making this not trivially easy.
Valkyries always get the snow boot bonus while walking on ice (i.e. they never stumble), even if they aren’t wearing snow boots.
Being a male Valkyrie is a minor trouble when praying and will be divinely fixed by reverting you to female.
Valkyries only gain wings (and therefore flying) after they are crowned.
Valkyries can fly at will with the #fly command, but it costs Pw per turn/flying action to maintain.
Valkyries offering fire giant or frost giant corpses get double the sacrifice value. Possibly this could be generalized to other roles sacrificing “enemy” monsters.
Valkyries have some drain life power, as they are “choosers of the slain” in Norse mythology.
The Norn and Valkyrie quest friendlies should have different messages if you talk to them after having been changed into a man.